Download E-books Getting Started with Processing: A Hands-On Introduction to Making Interactive Graphics PDF

By Casey Reas, Ben Fry

Processing unfolded the area of programming to artists, designers, educators, and newbies. This brief e-book lightly introduces the middle techniques of laptop programming and dealing with Processing. Written by way of the co-founders of the Processing undertaking, Reas and Fry, Getting began with Processing exhibits you ways effortless it truly is to make software program and structures with interactive pics. if you are an artist trying to advance interactive photos courses or a programmer in your method to turning into an artist, this publication will take you the place you must cross. up-to-date with new fabric on pics manipulation, information, and for the most recent model of Processing.

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116 Make a functionality. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 go back Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124 robotic 6: capabilities. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126 9/Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 sessions and items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . one hundred thirty robotic 7: items. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138 10/Arrays. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141 Make an Array. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . one hundred forty four Repetition and Arrays. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 Arrays of items. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . one hundred fifty robotic eight: Arrays. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153 11/Extend. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157 3D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158 photo Export . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164 hi Arduino. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168 neighborhood. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . one hundred seventy five A/Coding suggestions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 B/Data varieties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183 C/Order of Operations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185 D/Variable Scope. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187 Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189 vi Contents From library of Wow! e-book Preface We created Processing to make programming interactive portraits more straightforward. We have been pissed off with how tough it was once to write down this sort of software program with the programming languages we frequently used (C++ and Java) and have been encouraged through how uncomplicated it used to be to jot down fascinating courses with the languages of our adolescence (Logo and BASIC). We have been most affected via layout by means of Numbers (DBN), a language created by way of our examine consultant, John Maeda, which we have been keeping and instructing on the time. Processing was once born in spring 2001 as a brainstorming consultation on a sheet of paper. Our objective used to be to make how to comic strip (prototype) the kind of software program we have been engaged on, which was once usually full-screen and interactive. We have been looking for a greater option to try our rules simply in code, instead of simply conversing approximately them or spending an excessive amount of time programming them in C++. Our different aim used to be to make a language for instructing layout and paintings scholars find out how to application and to provide extra technical scholars a neater option to paintings with images. the combo is a favorable departure from the best way programming is mostly taught. we commence through targeting photos and interplay instead of on facts buildings and textual content console output. Processing skilled an extended early life; it used to be alpha software program from August 2002 to April 2005 after which public beta software program till November 2008. in this time, it used to be used consistently in school rooms and via millions of individuals worldwide.

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